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    Completely Machinima S2 Ep 34 News & Discussion (April 2022)

    en-usApril 07, 2022

    About this Episode

    Time Stamps:

    1.06 Reallusion’s iClone 8 overview (and some very old memories of iClone 2!)

    8.24 Star Trek Picard assets from video games

    10.39 Nvidia Omniverse tutorials by JSFilmz

    13.40 Unreal 5 Preview and tutorials

    14.48 Half Life Field Intensity released by Russian-Ukrainian modders, Hazard Team

    15.49 Nvidia GeForce RTX3080 available on subscription

    16.35 Graphics market update (see Phil and Ricky’s builds from last year)

    17.50 Dead Space series remake scheduled for 2023 by EA Motive

    18.50 Elden Ring by FromSoftware and machinima (photo) mod by Otis_inf and tutorials

    24.36 The Grannies in Red Dead Redemption Online, reminiscent of Phil’s machinima Making Machinima Movies in Red Dead Redemption 2, Kotaku.com article about The Grannies, Somerset House showcase

    Completely Machinima blog post, show notes and links here - https://completelymachinima.com/2022/04/07/completely-machinima-s2-ep-34-news-discussion/

    Recent Episodes from And Now For Something Completely Machinima

    S4 E118 Slapstick: 100 Ways to Die in Starfield (Feb 2024)

    S4 E118 Slapstick: 100 Ways to Die in Starfield (Feb 2024)

    100 Ways to Die in Starfield is wonderful stuff - whether you are 15 or 50! For all those who have distant memories of seeing classic slapstick comedy featuring Charlie #chaplin in B&W, well now you can see a contemporary interpretation in the incredible #starfield universe - and enjoy it with the grandkids!  @mans1ay3r has a rich stream of work to his name - others in the 'ways to die' series include #rdr2 and #starwars. Importantly, given the game environment in which this has been made has been less well received than expected, the success of this short exemplifies the role #machinima plays for publishers in keeping it at the forefront of players' imaginations. Great job all around!

    Credits -
    Speakers: Phil Rice, Damien Valentine, Tracy Harwood
    Producer/Editor: Phil Rice
    Music: Animo Domini Beats

    S4 E117 DC vs Marvel + Unreal Engine vs Action Man + AI (Feb 2024)

    S4 E117 DC vs Marvel + Unreal Engine vs Action Man + AI (Feb 2024)

    This week we compare and contrast, in a way extending that ongoing debate about whose IP is the daddy... but the ep is about much more than that too. We discuss  @solofilmmaking4857 's use of #chatgpt to generate a film's story, using the plots of 60 of his portfolio works on Batman, mixing styles and genres along the way. We don't see it as wholly successful and we discuss why. We contrast that with an unusual hobbyist technique to create 'analogue machinima', inspired by Spiderman toy figurines digitised and animated by  @MakeItMoveMedia . In the end, our conclusion is that its all Marvellous!

    1:37 Vengeance Batman - bloody hell? 
    4:21 Can AI ever successfully craft a story like a human? 
    7:10 Analagous to Grammerly but with hilarity and glitch! 
    14:49 The good parts of the film 
    17:21 Batman has the biggest screen time of any character - so what's new here? 
    18:42 How to be innovative with a well trodden path 
    20:30 Cinematic language? ChatGPT writes dialogue like an early 1980s TV advert! 
    22:00 A good experiment 
    23:28 Is it time to return to the original humorous treatment of Batman? 
    26:35 Marvellous time! Spiderman animations from toy model scans 
    27:42 A technical exercise but a lot of fun 
    28:48 The hobbyists journey is a form of 'analogue machinima' 
    32:10 Creating the background with a 360 video 
    33:29 The evidence of passion for craft 35:17 The challenge of video fidelity

    Credits -
    Speakers: Phil Rice, Damien Valentine, Tracy Harwood
    Producer: Damien Valentine
    Editor: Phil Rice
    Music: Animo Domini Beats

    S4 E116 GTA5: Danser Encore | Escape Game (Feb 2024)

    S4 E116 GTA5: Danser Encore | Escape Game (Feb 2024)

    This week's review is of a self-contained excerpt from a larger film, called Escape Game by  @CrisUberman . This part of the film is the final chapter of the story, Danser Encore, voiced by  @lionelmazari1990 with a song by  @hksaltimbank . We delve into the inspiration for the themes in the film, which draws on the philosophy of Empedocles and Rosset, although we perhaps lower the tone a little with reference to Oscar Wilde! 

    1:25 Intro to this week’s film pick: an excerpt from Escape Game by Cris Uberman 
    2:14 The first machinima music video 
    3:20 Complementary game and music, creating a happy hip-hop scene 
    5:00 GTA5 is like Roman comedy in theatre 
    6:03 Cris Uberman’s ouvre in GTA5, photography and real life 
    7:41 About Empedocles – a pre-Soctratic scholar whose work is the inspiration for the film 
    9:06 Louis is the central character, narrated by Lionel Mazari 
    9:58 Exploring the relationship between the virtual and the physical self, quoting Clement Rosset – the nature of reality and its double 
    12:31 Analagous to the Picture of Dorian Gray? 
    14:32 HK and the Saltimbanks an inspired choice for the music accompaniment 
    15:20 This is a type of machinima we have rarely seen 
    16:16 Deep dive into the meaning of a work vs just watching or reading it – we discuss pros and cons of each 

    Credits -
    Speakers: Ricky Grove, Tracy Harwood, Damien Valentine
    Producer: Tracy Harwood
    Editor: Phil Rice
    Music: Amino Domini Beats

    S4 E115 Machinima News Omnibus (Feb 2024)

    S4 E115 Machinima News Omnibus (Feb 2024)

    This week, we spend some time talking about new tools, emergent topics, AI and copyright (again), with some interesting links for you on our show notes -

    2:45 New tools for machinima makers, including iClone 8 crowd sim, Kenneth MacLean’s MegaHumans WIP and Praydog’s VR mod

    8:07 SAG AFTRA update on voice acting using AIs, Replica Studios

    15:32 Mickey and friends, steamboating ahead without the Mothership and Princeton’s annual Public Domain Review report

    18:13 Increasing the resolution of your machinima films – there’s an AI that can help with that!

    20:02 Valve releases games with AI in them but also a new system for reporting emergent uses or problem uses of AI in games

    22:17 Why AI is so important for the development of the games and creative industries

    25:40 Google’s Video Poet, another tool for animation, AI-enabled

    26:30 PCs vs consoles, indies vs AAAs, and the role of machinima and communities!

    28:48 Convergence mod for Elden Ring (and any game) – a significant update

    31:43 Minecrafter being sued and why this is a bigger deal than creators vs brand companies, implications for digital twin developers, but a massive overreach by the brand?


    Credits
    Speakers: Ricky Grove, Damien Valentine, Tracy Harwood
    Producer: Ricky Grove
    Editor: Phil Rice
    Music: Amino Domini Beats

    S4 E114 After the Robbery Goes Wrong (Feb 2024)

    S4 E114 After the Robbery Goes Wrong (Feb 2024)

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    1:05 The painting 
    4:38 Are they or aren't they together? (and again at 21:34) 
    6:50 Which ear should the music be in? 
    7:50 Empathy and Joker 2019 
    11:09 It felt unfinished 
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    15:33 Hollywood producers... working title: the cutting room floor! 
    16:47 People watching vs voyeurism 
    21:41 Facial expressions 

    S4 E113 Legends! Zelda TOTK: Godzilla | iClone: Lobachevsky (Jan 2024)

    S4 E113 Legends! Zelda TOTK: Godzilla | iClone: Lobachevsky (Jan 2024)

    This week we discuss two very different films, both reflecting a bygone era of classic entertainment.  Firstly, an interpretation of the 1954 Japanese classic Godzilla, made in Zelda: Tears of the Kingdom. Its unusual for a couple of reasons: its been made on a handheld Nintendo Switch in a game not really known for its creative application, and its been released only on X (Twitter). Its timing is perfect to capitalize on all the film and TV series hype at the moment so it was always going to find an appreciative audience - definitely one to check out.  Secondly, Phil has created an iClone and AI-based video to the Tom Lehrer song, Lobachevsky - its the ultimate accompaniment to this well-known political satire.  Phil discusses his creative process in its making and we also discuss how the original song came to be made at a time when Lehrer was walking a tightrope for a few reasons, so we reflect on its timing and impact.

    1:37 Shinto Ritual by Sumoguri discussion (Godzilla), made in Zelda: Tears of the Kingdom
    20:27 Lobachevsky by Phil Rice, made in iClone and with AI tools; Phil discusses the challenges of using public domain content and learning a new toolset through a creative process

    Credits -
    Speakers: Phil Rice, Tracy Harwood, Damien Valentine
    Producer/Editor: Phil Rice
    Music: Anno Domini Beats

    S4 E112 Sims: The Fixer Series (Jan 2024)

    S4 E112 Sims: The Fixer Series (Jan 2024)

    We take a look at one of the best machinima series we've ever seen this week... from the annals of history. The Fixer series was a crime drama created by Todd Stallkamp (aka Burnt Coffee Productions aka TodNYC28) made in Sims 2 and originally released in 2006. Todd was part of the first brain drain from the world of machinima, and shortly after the release of this series was snapped up by EA Games as a content creator where he still is, ironically now in charge of the Sims amongst other games in its portfolio. We revisit the series in our review, discuss how well its stacked up against contemporary machinima and why its still one of the greatest machinima series we've ever seen! Ricky concludes, if Todd hadn't gone to EA, he'd now be making TV shows and films: '... you could take this series, make it live action, use all of the shots that Todd made and put it on Amazon as a series.' 

    #machinima #sims #sims4 #sims2 #filmfestival #awards #crimedrama #eagames 

    Credits -
    Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood
    Producer: Ricky Grove
    Editor: Phil Rice
    Music: Anno Domini Beats

    Completely Machinima Interview: Ben Tuttle, filmmaker

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    Phil catches up with a long-time machinima creator Ben Tuttle, aka 4413 Media.  Ben admits he cut his teeth on The Movies in the late 2000s, and then discusses Shockbreak, one of his latest productions.  They get into the detail of how the film was created and generally Ben’s creative workflow using iClone, Character Creator, Unreal Engine and a heap of other tools integrated into the production process.  They also discuss the merits of using AI and the difficulties of social media misinterpretations. Ben shares with us some teasers for his upcoming films.

    Credits -
    Speakers: Phil Rice, Ben Tuttle (aka 4413 Media)
    Editor/Producer: Phil Rice

    S4 E111 Machinima News | GTA5 Cinematic (Jan 2024)

    S4 E111 Machinima News | GTA5 Cinematic (Jan 2024)

    This week, we discuss the critical turn we witnessed in 2023 towards machinima among creative industries professionals. We highlight why it is high time there is a major rethink on the role of indie creatives and fan fiction in general. We also review a beautiful cinematic made in GTA5, and also reflect on some of the challenges with a particular camera technique. 

    Discussion points - 
    2:23 Hardly Working by Austrian collective Total Refusal wins a major Festival award, its significance and impact 
    5:10 2023 was a critical turn for machinima productions and their global recognition among professionals in the creative industries 
    13:30 Amazon and Games Workshop collaboration, what does this mean for Warhammer 40K fan fiction content? 
    15:45 Cooking the goose that lays the golden egg: a book sequel writer’s tale, the Tolkein Estate and Amazon – why we are approaching a perfect storm; the principles on which judges have made decisions need to be called into question and its importance for machinima indie creators 
    32:14 Cyberpunk’s booklet for the Ultimate Edition, hidden depths and why this needs to be followed up 
    39:40 Cinematic Experience of GTA5 Machinima, by Syed – Damien introduces this pick; Tracy comments on the music choice, quality of editing and unusual connections being made between people, things and events; and Phil compares it to Brad Pitt! 
    45:13 Algorithmic shaky cam and its discontents 

    #machinima #virtualproduction #copyright #ownership #FilmFestival #awards #Amazon #GamesWorkshop #GTA5 #LOTR #Tolkein #warhammer #cyberpunk2077 #skakycam
     
    Credits -
    Speakers: Phil Rice, Damien Valentine, Tracy Harwood
    Producer/Editor: Phil Rice
    Music: Coast by Anno Domini Beats

    S4 E110 Elden Ring Machinima: Overpowering Character Builds (Jan 2024)

    S4 E110 Elden Ring Machinima: Overpowering Character Builds (Jan 2024)

    Kicking off 2024 with machinima from a slightly different perspective: this week, Ricky introduces us to the #letsplay/#tutorial/#epicguideline/#showNtell genre in his favorite game of all time: Elden Ring.  Its the first time we've heard just how much time he's spent in game and we won't draw attention to it just in case his partner is following us... but from the machinimas he shared with us, he's by no means alone.  We discuss their usefulness and impact in the world of machinima, why building OP characters is important and just how skilled these creators are not only in the game but also in producing documentaries about the game.  We start with a discussion about a new laptop for gaming Ricky has found that is up to the complexities of the Elden Ring task, and then he gives a run through of two specific films, plus some name checks across the various different approaches to OP building and boss fighting he's observed.

    0:45 Asus laptop for gaming
    4:05 Name checks for different genres of Elden Ring OP channels
    9:06 Ricky's favorite machinima pick: The Strongest DEX Build You’ll Ever See in Elden Ring (GET OP EARLY) | Ultimate Warrior Guide, by Nizar GG
    11:14 Ricky's second string pick: How to Make the 20 Best STRENGTH BUILDS | Elden Ring, by Thingfishy
    12:16 Damien threatens to invest in the game and challenge Ricky
    14:05 Tracy's comments: without these guides, many folks would leave the ER community
    20:42 Phil reflects on the PacMan guides of the 1980s... and asks the question 'are game developers getting more and more daring and willing to create something really complex because they know what we the users can do', well yes seemingly!

    Credits -
    Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood
    Producer: Ricky Grove
    Editor: Phil Rice
    Music: Anno Domini Beats