Triple Quest, Act 3: All Good Things...
en
January 02, 2025
TLDR: Leon unearths a shocking revelation, Key gambles, and Bing alters home décor as they deal with both a past specter and present imps.
Introduction
In this finale of the three-part Dungeons & Dragons campaign Triple Quest, hosted by Kirk Hamilton with players Matty Myers, Jason Schreier, and special guest dungeon master Matthew Mercer, the stakes have never been higher. Our heroes—Leon, Key, and Bing—are faced with unexpected revelations and explosive encounters as they navigate a haunted tower filled with traps, foes, and their pasts.
Unexpected Twists and Revelations
The episode begins with a thrilling recap of previous acts, reminding listeners of the complex backdrop filled with betrayal and suspense. The trio, originally united as thieves, unearths a personal motive that challenges their loyalty and survival instincts.
- Biana's Return: One of the ultimate surprises in this episode is the return of Biana, a presumed dead companion. As they race against time to complete their mission, the emotional dynamics heat up, showcasing a blend of grief and defiance.
- The Artifact: The party is tasked to infiltrate Thornhold and retrieve a silver circlet with ten emeralds, but their true challenge emerges from within—the complexities of their relationships and the ghosts of their past.
High-Stakes Combat
The action ramps up with intricate D&D battles set against a backdrop of enchanting storytelling. Listeners are drawn into the chaos of combat as the team faces off against the Glyph Hulk and mystical imps. Bing's raw physicality shines in combat as he demonstrates sheer force and clever improvisation, culminating in some epic plays:
- Bing's Rage: His emotional journey reflects through his combat, excellent plays such as ripping the circlet off the Glyph Hulk's head, only to have the fight transform as the creature turns spectral.
- Teamwork & Sacrifice: The camaraderie is evident as each player contributes unique skills—Ki’s spellwork and Leon’s strategic acumen combine under pressure to combat their adversaries.
Themes of Trust and Forgiveness
The episode highlights themes of trust, resilience, and forgiveness. The tension between the characters fluctuates, especially regarding Biana's initial feelings of betrayal and her eventual acceptance back into the fold.
- Character Development: As each character navigates their personal growth throughout the episode, the narrative examines the importance of past choices, the potential for redemption, and building a new future together.
- Collaboration & Strategy: Lady Obella's presence adds another layer of complexity to the plot, forcing the player characters to strategize effectively as they align with her potentially dubious motives.
Concluding Remarks
As the party stands together, battered but triumphant, the episode closes with a sense of unity despite the tumultuous journey. The fate of Triple Quest remains open, inviting listeners to ponder over future adventures and character arcs:
- The Future with Lady Obella: With new alliances forged in the fires of combat, what will the next chapter bring for our heroes?
- Possibility of New Adventures: The narrative leaves room for further exploration of the Xanathar Guild as a looming threat, setting the stage for potential future escapades.
Takeaways
- The game’s emphasis on teamwork and emotional connections enhances the narrative depth, making it not just a quest for treasure but a journey of self-discovery and reconciliation.
- Each character's arc adds layers to the story, providing listeners with relatable themes of struggle, trust, and the often messy nature of friendships.
Tune in to listen, reflect, and immerse yourself in the magically whimsical yet dangerous world of D&D that clearly captivates the hearts of its players and audiences alike.
This summary encapsulates the key elements of Triple Quest, Act 3: All Good Things... and highlights the core themes of the final episode.
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Hello everyone, Kirk here with the grand finale of Triple Quest, the three-part D&D campaign that Maddie, Jason, and I recorded earlier this year with special guest dungeon master, Critical Role's Matthew Mercer. Acts 1 and 2 are already in the main feed, and you should definitely listen to those before you listen to this one. They ran at the ends of October and November respectively, so they shouldn't be too hard.
to find. We also recorded a session zero planning episode where we rolled characters that one went out alongside episode one. This would normally be where I would tend to you to become a maximum fun member so that you could get early access to the next episode after this one, but
This is the finale, so there aren't any more episodes. I'll still say that if you're able, we hope you'll consider becoming a Maximum Fund member and supporting the network and our show. We don't sell ads on TripleClick, it really is just a listener-supported show, and it's your support that makes it possible for us to do stuff like this, not just the money that we spent traveling and hiring Matt,
but the amount of time that I personally dedicated to editing these episodes, writing music, making all of them just so, it was a pretty huge undertaking. It was really fun, but it was a lot of work. And especially this finale was a lot of work, but man, I really think that it came together. And I can only spare the time to just put that much work in because of the income the triple click generates. So, maximumfun.org slash join. If you're able, throw some support behind indie podcasters messing around,
and making stuff that they think is fun. Alright, that's enough gabbing from me. You all want to know how it all shakes out, how this thing ends, so let's get right into it with the grand finale of Triple Quest. I'm Matty Myers. I'm Jason Schreier. I'm Kirk Hamilton. And I'm Matthew Mercer, and this is Triple Quest.
Last we left off, this trio of odd burglars, if you will, had once found themselves scattered to the four winds after a theft gone wrong, left one of their kind publicly executed, and the rest of them sent off.
Until eventually, Destiny came calling and brought them back together. As Evix the Vise, a strange kind of gravel-voiced figure called them in for one more job. They were sent off.
to the dwarven keep of thorn holes by the mere of dead men in the north. Here, in recent years, the dwarven Lady Obilla Ambrathak had been married into the Margaster family and had kind of taken over.
You have been hired to infiltrate this keep by whatever means you felt necessary. Clamber into the heights of her tower and steal from her a singular artifact. A beautiful polished silver bracelet imbued with ten green emeralds.
bring this back, and you would be paid handsomely for this. As such, you all set off too, Thornhold itself, utter some conversations and infiltration, masquerading yourselves as traveling merchants. You'll always feel that your breakfast was well-cooked if you had this little box in your possession. Sending off various distractions by lighting your merchant tile on fire into the nearby forest. Nice working.
I do what I do. What can I say? Sneaking into the odd shadows, making some friends amongst the nearby guards. Oh, hello? I'm-I'm-I'm-I'm-I'm-I'm-I'm-I'm-I'm-I'm-I'm-I'm-I'm-I'm-I'm-I'm-I'm-I'm-I'm-I'm-I'm-I'm-I'm-I'm-I'm-I'm-I'm-I'm-I'm-I'm-I'm-I'm-I'm-I'm-I'm-I'm-I'm-I'm-I'm-I'm-I'm-I'm-I'm-I'm-I'm-I'm-I'm-I'm-I'm-I'm-I'm-I'm-I'm-I'm-I'm-I'm-I'm-I'm-I'm-I'm-I'm-I'm-I'm-I'm-I'm
You begin to encounter traps and dangers that were set within this tower, deferred to your climb until eventually you begin to find this other rival group of thieves. I appreciate the help back there, but you know, I guess this makes us rivals, right?
Upon trying to chase on their tail, it seems the leader revealed themselves to be none other but Biana, the lost sister. Biana? Thought executed, but now before you alive and apparently bitter. You let...
As she and her troop of two other thieves clamber ahead of you up this tower, you all race to keep up and figure out what's going on, and if you can still complete your job before they do it for you.
So, Kia Sangerine, Leon Goldpettle, and Bing, as the three of you clamber up into this chamber with odd structures and pillars and statues around you, this gelatinous quivering yellow ochre-type creature slops onto the ground and begins to quiver and slide across the floor between you and your quarry that now rushes up the spiral staircase. What would you like to do?
Well, I mean, Bing draws his sword and yells, Biana, and attacks the ochre, slimy creature. Fantastic. I'd like you all to roll initiative if you don't mind. All righty. I got a 6, 18 for Bing. Three.
All righty, so as if the narrative called for it, being weapon drawn, you're the first to the top of this initiative order as the strange slime begins to push in your direction, you take out your blade and rush to strike it. Are you going to just straight up attack it with your weapon? Yeah, just a great sort of attack. Go for it, go ahead and roll your attack.
That's gonna be a 10 to hit. A 10 hits, it's not very difficult to strike. It's a large entity and it's not moving extremely fast. So you go ahead and strike it with your first attack, go ahead and roll damage.
10 damage. Perfect. As you strike this creature with your massive great sword blade, it carves through its body and where it divides the wound itself left open and shifting, you watch as this massive jelly creature
continues to split where you carved, and then is divided into two smaller entities that now seem to shift as autonomous separate beings. Don't care for it. No more slicing this thing, buddy. Not as not a fan of us. We gotta go fire. Well, Bing is unfortunately just his blood is up, so he's gonna take an extra attack and attack the one to the right. Go for it.
That is going to be a 19. 19 indeed hits go and roll damage for the next strike. That's another 10 damage.
You carve through it again with each of these strikes. It seems like your blade isn't quite as impactful on a being that is made of a gelatinous substance. You're carving through it, but it seems to almost reform around the wound. And with that second strike on the one on the right, it too divides into two smaller beings. God. Okay, that can be the end of my turn.
already, finishing up Bing's turn. The quivering mass of dark amber, solidified liquid, aggressively begins to now divide the three entities, now spreading out. The two that you've recently divided now, under the smallest ones, are going to strike towards you, Bing, four. It's gonna be a 15 to hit. What's your armor class?
16 16 you just managed to kind of dodge out of the way as attempts to strike you with one of his pseudopods And it just manages to slap into the side of one of the strange kind of Waste high decorative boxes with no impact the secondary one's gonna go ahead and try and hate you from the other side same role
Now, you managed to deflect with your great sword blade and step back into a defensive position, neither of them finding purchase on you. One of the medium-sized ones that you haven't given a second strike to elongates its body to move between the slight gap of the decor and strike around to where Leon is. It's going to attempt to strike you with a pseudopod.
Oh, that's gonna be a natural 19 for a 22 to hit. Okay, that definitely strikes you. So you try and move out of the way quickly, but in this moment, it seems like the slow moving mass moves lightning quick, far more than you expected, and part of it reaches out and slaps you on the side of the neck and shoulder. Your armor seems to absorb some of it, but the part that hits your neck begins to burn and sizzle the exterior of your flesh. You take six points of bludgeoning damage,
which just kind of slams you into the side and you kind of catch yourself, but four points of acid damage as it begins to burn and sear the outside of your skin. That's the worst slap I've ever gotten. I've gotten a lot of slaps. That finishes there. Go lay on your up with Key Undec.
Alright, Leanna's piss. Leanna's gonna cast Magic Missile on all three of these fuckers. At once, PPPU? Yeah, split them up, so it's one for each. Perfect. Alright, so go roll 1d4 plus one damage for each of these. Okay.
That's two damage, four damage, and five damage. All righty. So as you reach your hand out, kind of briefly muttering your incantation, these spears of pure arcane energy,
arc around up into the air of the chamber, and then slam into the sides of these three jellies. The smallest one that had somewhat pincer-attacked being get struck seems to almost make a strange blubbering cry before...
dissolutes into a plumber. The other one that got hit that's near being looks like it's barely holding itself together, while the main, the largest one that still stands seems to still have a hardy amount of constitution to it. Do you want to stay where you are, or do you want to try and shift around Leon?
All right, so the largest one is near me. Like if I, am I within the range of like, it'll get an opportunity attack if I try to move away? No, no, you can try move away. Okay. Yeah, I'm gonna kind of look for some. Is there like a pillar or something that I can hide behind? I wanna try to hide somewhere. Oh yeah, definitely. There's a number of places in the architecture that kind of add little pockets and shadows to the side. So you can dart off to the right hand side and kind of run behind one of those.
That's what I'm gonna do. All right, so you can use your bonus action to try and hide. Go ahead and roll a stealth check for me. Okay. That should be good. 17. Great. All right, that finishes your go there. You go ahead and hide into the shadows and assume that you're fine here. With that, we come up to Key's turn. Key, what are you doing?
Uh, well, I already cast my fireball last time around, so I'm looking at what I got left here, and we got some cantrips, baby. I'm gonna go... I mean, I also have a magic missile. Hmm. How many... How many have we got left? We got one that's, like, pretty solid. And one that's barely holding on. And one that's barely holding on. You could do, like, two in one.
Yeah, so two of the magic missiles go towards the bigger one and one goes towards the remaining one. I see, this is like a math problem. I love this. Let's do that. Let's do that. Magic missile, wing it up. All right, so go ahead and roll a 3d4. Yep, d4 plus one for each impact. All right, so the first one's one and four and two.
Right, so the first missile that arcs out and strikes the one that's barely holding on for two points of damage, it blasts inside and it splatters almost in Bing's direction and Bing you instinctively step back out of the way as its form splatters across one of the nearby knee-high art pieces and you watch the art piece against the smoke and sizzle. The other two.
Slam into the side of the largest one. It kind of takes the impact and shakes like a jello mold before it kind of holds itself there. Damage, but still holding its ground. You want to stay putty? You want to try and back away or move throughout the chamber? I'm going to hide also. I don't have that much health left, I don't think. So I'm going to hide also. I'm not here. All right, so you do it off. It's a strong one. I go behind Bing.
All right, so you go hide behind being trying to like make your form small like you can kind of like the Japanese game show where you try and fit into the spaces You're just trying to not be seen. Yeah, exactly Perfect. All right finishing your turn that brings us back to beings go being you have the one kind of medium-sized kind of quivering mass in front of you that looks damaged But still standing you get the sense your blade is not doing much to it
Right. Yeah, fighting behind Bing. Maybe not my greatest hour, but it's fine. Yeah, Bing just doesn't really have much other than his sword. So... Don't do it, Bing. So Bing looks at his sword in one hand, and he looks at the ooze creature in front of him, and then he just makes a fist, and he just punches it. Yes! Punch it! Go ahead and roll an attack with her unarmed, if you don't mind.
Yes, this is going to be a 17. 17 hits. All right. Bing. How do you want to do this? Describe to me how you physically with your fists beat this thing to death. So Bing just, he's holding the sword over one shoulder and just launches just super solid haymaker, kind of right up and through the slime so that there's as much surface area impact as possible.
Perfect. It splatters and scatters around. Your fist hits with such strength and such speed that it doesn't actually burn or damage your skin, but as you pull your hand back, it does feel a bit numb, almost like you hit your funny bone, and it's gonna linger for a moment, for a bit of discomfort.
but as the immediate danger fades, you can look up on the opposite side of the chamber where the rising staircase kind of heads up to the upper level, and you no longer have sight on the other troop that is ahead of you.
Okay, Bing sort of turns and looks behind him. And so Key, you're hiding in his shadow. Yeah. So Bing says to Key, he says, where did Leon go? We're losing them. And turns and starts running toward the stairs.
Can you just silently motions to Leon to get out of hiding because she still saw where he went and is like, let's follow this guy who is probably having a mental breakdown. She just communicates that with her eyes. You know, like you do or shoot. You're like, Leanne says, Hey, I don't think being is okay right now.
think we need to help them out. Yeah, you think? So as you all keep, try your best to catch up to Bing, Bing is in full sprint after them. And it's a bit quicker than the two of you, if I recall, indeed, with a with a walking speed of 40, you are you are failing to keep up directly. Bing, you charge up after them and you enter what looks to be an
upper hall of this tower. This is an incredible collection chamber with darkened woods and banisters, all along kind of an upper staircase that rings a secondary floor in this massive, kind of, anti-chamber space. Within this you could see there are library shelves that kind of line the upper area, but here in the centre of the room there is a massive central pillar
that sits in the very middle of a very wide pillar, probably about like a good seven to 10 feet wide, that runs the full length of the 20 foot tall chamber. It is covered in beautiful runes and like golden inscription. It's an incredible piece of decor and the rest of the interior very much matches that aesthetic inside, but what really catches your attention is the room is filled with a number of wooden cabinets and chests, intricate containment units that are all beautiful and have
What looked to be places where they had labels or plaques on them, but they've since been either removed or hidden. This looks to be a collection. And as you enter, you see Biana and her two compatriots are in the process of trying to quickly jostle some of these open. They are searching throughout them. Okay, do they notice me? You know, are you trying to, your speed and aggression, are you trying to come in quietly?
No, I'm just sort of curious if they're sort of looking away from me or if they seem to have noticed that I came up the stairs. No, they do not. They're a really, really terrible perception check on Beyond As Part. They seem to be at the moment engrossed with expediency to rummage through the extent of this collection.
Um, so being sort of he sheaves or, you know, straps his sword to his back slowly, what kind of walking to the side, keeping his eyes on the three of them. And he just says, Biana, talk to me.
Biana stops this momentary prying of one of the locks on these chests in the ground, stands and glances over shoulder towards you. Her one scarred and ruined eye, instinctively blinking as the muscles try and recall a semblance of functionality.
I didn't expect you to show up here, but if you're going to make yourself useful, come help me and leave the rest of your compatriots behind. There's a place at my side if you want it, but you have one shot.
Bing looks back at the stairs, does he see Key and Leon? At this point, they both kind of, they both just now make it up to the top of the stairs and you can see Bing is kind of standing between where you've risen to the top and his sister, Biana, amongst this massive collection chamber. He looks back at his two compatriots and then turns back to his sister. He says, Biana, you know me well enough. I wouldn't betray them just like I didn't betray you.
You all left me to die. I was abandoned. I was captured. And when I was put up on that block, nobody lifted a finger to try and save my life, try and break me free, try and speak on my behalf. I was left for dead. I was dead. But Xanathos had promised me. They brought me back from the brink, and they fed me. They raised me. They trained me. I have a home better home than any of you ever offered me.
So, if you're not going to grovel before me and join the rest of my compatriots, then you are an enemy. At this time, one of her compatriots is going to attempt to open one of these chests.
and is still working on it. They're having a hard time with the lock, and they're both like in the stopping and staring at their leader in the middle of this brazen burst of emotion and kind of go back to their work, like this is not the time. So being now slowly redraws his sword, and he says, Biana, I could never bring myself to really hurt you, and this isn't over, but you need to get out of our way.
Leanne and Key are just kind of like watching this. No, I'm going to creep forward. I'm going to creep forward. All right. Leanne is keeping pace of Key and Leanne is getting ready to attack these fools. Okay. Key is feeling extremely sad and worried and is still like, how did Fiona escape?
I want more information. So a lot of questions. I've been. Can you ask some questions for us? No, it's fine. He understands this isn't the time, but that's just what's going through ahead right now. She doesn't have a tacking on the brain. She's just like, what's going on here? But she's creeping up. As the three of you begin to step forward, Biana gives a smirk and cocks her hip to one side. Look.
My job here isn't to carve a bunch of old faces. My job here is to find what we need and flee. If you get in the way, we're going to retaliate. But in the meantime, we have a job to do, and she snaps her fingers and looks over towards the half-orc who you kind of caught a glimpse of earlier, and goes, Damien,
Put them on ice, and the bar kind of stands, and he's like, ah, I guess if that's what you want me to do. Look, no hard feelings, and it's going to go ahead and flick a finger in your direction, Bing. Bing, I need you to go ahead and make a wisdom saving throw for me. That's gonna be a big ol' three. A big ol' three. Key, I need you to also roll a wisdom saving throw for me.
All right, so that's an eight power 11.
11. All right. Bing. Key. Both of you watch as this odd energy begins to kind of curl around the fingers of this half-orc. He whispers something with a hum and as he snaps his fingers, almost in the way that he was called to attention by Biana. Both of you feel this music kind of fill the sides of your ears, almost in your head.
and this high note screeches into the center of your mind. Your muscles lock up and you are both momentarily paralyzed. As both of you lock up, Biana shoots a look at Leon and says, stand by, or it's a proper race, Leon. And she turns around to go back at the lock and the two of them put their heads down to start trying to unlock these chests.
Leon is going to cast Sleep on the three and Biana and her pals Alrighty, so just kind of give you the heads up there sleep
Has on hit points, right? It's 5d8 hit points You can affect how many made creatures the spell can affect within that area up to that number of hit points So you can roll that 5d8 Yes, okay, let me do that and we can decide how best to try and distribute it because if it doesn't go over anybody's current hit points It'll have no effect then nothing, okay? Okay, it's exactly like melatonin dosage
See, not everything's fantasy about this game. Okay. Uh, 28 is the total. 28. All right. Um, I will let you know that if you were to spend all of this, it would affect the bar that just like cast the spell upon your friends. Okay. Uh, can I tell if he's like, is he like doing some like active casting or he's going back to the lock picking?
Uh, he should come back to the lock pack. He basically cast this on your friends and then turn back around and is now trying to get one of the capital. So this isn't like a spell that requires concentration. Okay. Um, yeah, I'm going to cast sleep on the bard then. Okay. So you watch as he's like,
All right, start to get this open. And just slams face down into the middle of the ground. And as soon as he hits the center of this polished floor with the heavy thud, this tour of the compatriots kind of glance over nervously.
take a big sigh and go back to their picking. The two of them are going to attempt to pick a lock. It looks like the other one, the kind of elven figure, is frustratingly still attempting and not doing so. However, Pianut does open one of these cabinets. Could I have one of you? I will have it be being since you're related. Go ahead and roll a D10 for me.
It's gonna be a nine. Nice. Sorry. No, that's good. No, but it's not good because I'm rolling for Biana. All right. So Biana opens this cabinet and there's a flash of kind of reddish flame that bursts out. She ducks back out of the way and you all hear,
as this winged entity just bursts forth out of this cabinet and begins to fly up into the center of the chamber's air. Maybe standing at about two and a half, three feet tall, you see a humanoid, rend-scaled, fleshed creature with leathery bat wings and these pale yellowish glowing eyes with a toothy jaw that opens and slightly drools. It flies up, yes, yes, stay away, misfits one, stay away.
And you watch as this infernal imp now has been unleashed in the chamber, flying up towards the ceiling about a good 15, 20 feet on top. And beyond just goes, you've got to be kidding me. And then ignoring the current empty cabinet goes to pick another chest.
That will, we'll say, bringing it back around here, since we have the initiative order still going now in this bit. Actually, you know what? Now that we're engaging and both of you are asleep, let's go ahead and roll initiative for how things are happening here, including those who are currently paralyzed. Just for having one. 17 for me. 12 for Bing. Okay, now it's five.
So, the top, now we're actually in like an action round here based on this initiative. Leon, you're up first. It looks like some of them are quick to go thereafter, but you have the current floor.
And just to be clear, we're an initiative role for the action, but nobody's in combat yet, or we are in combat. I mean, it's up to you whether or not you wanna take actions that are combat oriented. I mean, is it clear that the, is the imp attacking us, I guess? The imp hasn't attacked anyone yet, but he's certainly cackling to himself, flying above, and looks like he's looming over you all with aggressive intent.
Okay, I'm going to use a message cantrip. I'm trying to decide if I want to try to talk to Biana or to the imp. I'm going to send a message to Biana and I'm going to say, let's all work together and we'll sort out the details later. We might even want different things here.
Alright, go ahead and make a persuasion check for me. Alrighty. That would be...
15. 15, 15's not bad. I'll say you send this message to Biana. Biana, who's currently now rushed over to one of the chests on the ground and is in the process of trying to jostle it open with her lockpicks, kind of pauses for a second and glances over her shoulder, not making eye contact with you, but acknowledging you in the chamber and then responding to the message, you hear the whisper back into your mind from her, saying,
Perhaps, but I have to keep my contract as I'm sure you have to keep yours. If we're not going to come to blows, at the very least, maybe let's keep this a friendly competition for as long as it stays friendly.
All righty. Does the message, does that count? Yeah, that counts as my action. That is your action. As my bonus, I'm gonna try to hide as usual. Leon is a big hider. You got it, go ahead and roll a stealth check. Okay. Let's see, 14.
14, okay. So you have jumped now and in the middle of this chamber with all these different chests and cabinets, you find a path through some of the cabinets and vanish into that chaos where you think they aren't watching. Bringing that now, it is not the Swashbucklers turn. It's going to try and unlock one of these chests. They're rolling horribly. They've been on the same chest since you got here.
I'm imagining Joe Pesci in Home Alone. It's a great visual. Hair is all on fire.
abandon that chest and move on to one of the side cabinets, darting by not far from where you are, Leon, but not taking notice of where you're placed, and they begin to try and open the lock to one of these other cabinets. We're not coming to Biana, who has, after that whisper towards you, seems to be contemplating, and she's still gonna continue and pick lock, but you have distracted her enough with your message that she's gonna have disadvantage on her lock pick attempt.
It's a good roll, but with this advantage. Ooh, a natural three. Bionna seems to be caught in her head from what you had said, and momentarily is unable to get through this difficult lock. One of them getting kind of jammed inside, and you hear a little under her whisper, God damn it. And is still trying to push into this, but you've definitely kind of gotten into her head a little bit.
Finishing, be honest, we're going to come to Bing. You are currently still held and bound by the magic that this bard said upon you, who is snoring loudly on the ground in the middle of this chamber. You try and steady yourself to try and shrug it off. Make a wisdom saving throw for me at the end of your turn.
That's a natural one. That's fine. That's going to do it. It's all really well. Time to switch to the other 20s. That high-pitched wine still crawls in your mind. It has a melody to it, but your brain can't grasp it, and all of your body feels like it's locked up like an entire head-to-toe Charlie Horse.
Oh, the worst. That's gonna finish your go. That brings us back to the imp. The imp is going to go ahead and swing down towards one of you and attempt to lash out and sting with what looks like a scorpion, bit of its tail, that you hadn't noticed until it kind of whips out. As it swoops down, we're gonna see who it goes after. One to three are a key being in Leon, one to three, and then the other troops for the forward hire.
Shouldn't go after one of the people who opened the chest of the first place. Can I roll a persuasion check against the DM to persuade? Well, this is Leon trying to convince a god of what should happen. It's an interesting point. Checking to create the imp's passive perception. You are stealth from it, so you are actually absolved of that. And it rolled you on the dice roll, so I'm gonna reroll. That brings us to Bing. So Bing, the imp streaks down from above.
is going to go ahead and attempt to make a strike at you because you're paralyzed. It does have advantage on the attack roll, which, yeah, that's going to put it at a 30, sorry, a 23 to hit. That'll do it. That is going to be a double dice because it's because it's nice to your autocrit. Ooh, that's dangerous. That's going to be a seven points of piercing damage to you. I need you to make a constitution saving throw for me if you could.
That's going to be an 11. And 11 is enough. Actually, it was just the DC of its poison. So you only take half damage from the poison. That'll put you at six points of poison damage.
Wow. Okay. With that's going to finish the impsco. The Bard is unconscious on the ground and loudly snoring. So that's going to be his turn. That brings us back to Key. Key. You are still locked in place at the end of your turn. Go ahead and make a wisdom saving throw for me again. Come on. Why is this happening to me? It's a two. All right. The spell still holds strong. Oddly.
And Leon, you being a bit of a practitioner of magic yourself would understand too. Certain magics that hold sway over minds and bodies require concentration to maintain the spell. This can be disrupted usually by either heavy impact or pain or damage upon the caster to force them to try and maintain it. The bard is unconscious, but the spell is still maintained because nothing has truly kind of struck
him to scramble what holds the spell that your friends are both still bound to. That strikes in your mind as they're having a hard time breaking free from this. This is an inception situation. Yeah, hot tips suddenly appears in Leon's mind. Speaking of which, Leon, it's your go.
Mmm, but I don't want to get all of them aggro. I don't want to get bianna aggro against us. All right, um All right Sorry bianna I say and I use a fireball. No, I use a sneak attack Because I'm in stealth I'm gonna use a sneak attack with my crossbow on the yeah, I'm the sleeping bard I
Could it be so sneaky that no one even notices that Leontvile had fired there? I'm not sure. Given how few people are in this room, and two of them are being held. Everyone's distracted. There's a lot of locks to pick in here. We're all looking through stuff.
It's true. Fantastic. They're trying to do it in a stealthy way so they can't see me. All right. Well, because one, you're hidden. Two, your target, and you're shooting the bar on the ground. He is very much asleep. So you have advantage. However, he's a flat on the ground, which puts you at disadvantage for ranged attacks. So just make an attack roll. But this is definitely a sneak attack because he is unable to defend himself.
That is a 23. That definitely hits. So roll your 1d8 plus 4 damage plus your sneak attack, which is an extra 3d6. All right. So 1d8 plus 4 is 7. And then let's see. That's 3d6. So 6 is 21 damage.
It's a 21 damage. Oof. You hit this scream as the barge shoots up from a sitting position, grabbing his leg where your crossbow bolts, this is kind of like Ace Ventura jammed into his thigh. I'm just staring at him like, I'm sorry, dude. See if he maintains concentration. He does not with a floor.
the spell drops and both uh... being and key have control their bodies once more the spell dissipating uh... the bar is conscious
As my bonus action, I yell out, Biana, I had to hit your bard so my guys could be free. Now let's all team up and take down this imp. Get away from this chest, you morons. It's a really long thing to say as a bonus action. I think I would be convinced by that. Yeah, conversation should be fine. Are you trying to be convincing or intimidating in this moment, given the chaos? Or just insulting, convincing.
Okay. Yeah. All right. It's kind of a mix of performance persuasion. Fair enough. Yeah. Go ahead and roll into the persuasion check for me.
That is a natural 20. Woo! Okay. Beautiful. So at this point, the bianna kind of turns back from the, the cadmets been giving her trouble and looks at you with this like, steely angry glance. And you could see almost going for a blade on her side before the bars stands up with this like hobbled knee and goes like, actually, I think this is a great idea. This hurts a lot.
Yeah, it's why why don't we just work together, right? Please be on a kind of Ritzer teeth looks very well. That's a problem stop that and then maybe we'll just see who gets the who gets the chest first then and with that is going to be the
the elven rogue is going to go ahead and spin around and rush over towards the imp that's next to you being, kind of taking a cue from Biana and is going ahead and swing with a rapier and a dagger towards the imp. Yeah, that's going to be a 22 hit. Pretty great. Nice, useful. Okay, that's going to be six points of damage to that imp.
The imp takes a heavy strike from the rapier on a natural one on the dagger. So unfortunately, while the rapier strikes the imp, the elf follows up with the dagger and swings up at the imp, kind of pulls back and flies further just out of range of that dagger swipe. That's going to finish, their turn is now beyond his go.
Bianna stands there for a second. Seeing all this go down, sees the damaged imp and is going to go ahead and pull a short bow out from the side of her. She has a little leather strap that connects to her belt that holds the short bow almost like it folds up. She unfolds it rapidly and sits it upside, pulling from her other thigh, a quiver bow, and is going to go ahead and aim and shoot towards this imp for a natural 20. Damn, damn, Bianna. So useful. Love this.
All righty, that'll be, I stamaged at six plus four, 10. Biana quickly releases an arrow and then just kind of cackling as it flies up. 10 just flummets out of the center of the chamber, spiraling down as it hits the ground. It just incinerates in a burst of ash, leaving a little darkened circle on the ground where it hit.
That was easy. Beyond looks over at you and goes like, we're not working together, but we're working aside each other. And to the best thief, let us win. Bing coughs and sort of puts his sort of back on his back and looks at piano and says, we haven't lost your edge.
Of course not. You have to take an edge to gain a better one. And you see she points to this massive scar on the back of her neck from where you heard the sound of the blade that took her life. Seems to have left a mark and kind of leaves even a further hint of curiosity as to her current status of life. The attitude. Being just sort of grumbles.
and looks around him. Are there any, what are the sort of nearest chests to him on the ground? Indeed. So looking about the chamber here, you kind of quickly get, there are six cabinets and 12 chests throughout this chamber. It looks like one cabinet has been formally opened and one chest has been formally opened. So there is one of each currently that have been kind of revealed. The rest of them still remain closed.
and they all look the same. They all have differing general tweaks and uniqueness to the scrolling and things on them, but they all look like a similar make. They were all crafted or commissioned by the same guild of furniture builders and makers. Okay.
Are there any that look weirdly similar to the one the imp came out of, for example? Like, is that a clue we could be just searching? I don't want any more imps, is where I'm going with this. Make a perception check for me if you don't mind key. Sure. It's a 20. A 20.
Looking at the opened and somewhat charred cabinet that the inn came out of, what you can tell is the doors on that cabinet, blasted open, have a gold trim on them. That looks like it was untouched and unscathed from its flame burst out there and has some sort of rutic scrolling on it.
and immediately you glance around and see two other cabinets that have that same kind of gold seal along the inside. So you can count out two other cabinets amongst the chamber that likely hold something similar within. Okay, Bing is reaching toward one of those cabinets right now. So it's one of the gold cabinets? Okay, just trust me, don't open that one. We don't want more imps. That one looks real similar to the imp.
So Bing was just reaching for the cabinet and then he just kind of stops and then he looks at you and he says, all right. And he like kind of pats the cabinet a couple of times and then moves onto the chest next to that cabinet and just sort of tests it, like shakes it and sees if he can, if he can, you know, get it open anyway, other than picking a lock.
understood. So the the lid of the chest that gives up like a faint quarter inch give and you feel the latch kind of catch it. So it is locked like the rest of them. But there is a little place to get your fingers in there like you could try and pick the lock or you can try and force it with brute strength your call.
I mean, Bing isn't really much of a lockpicking kind of a guy, so he just puts one hand, like he kind of pulls up the gap, puts one set of fingers in there, and then the other, and then just tries to fully jaws of life it up. Beautiful. So you can go ahead and make a strength check for me, so roll d20, and then add your strength modifier, Bing, plus five.
Did it have Jaws of Life in Fairune? I guess this would be the equivalent. Just being used by Jaws of Life in Fairune. Just being used by Fairune. Just being used by Fairune. Just being used by Fairune. Just being used by Fairune. Just being used by Fairune. Just being used by Fairune. Just being used by Fairune. Just being used by Fairune. Just being used by Fairune. Just being used by Fairune. Just being used by Fairune. Just being used by Fairune. Just being used by Fairune. Just being used by Fairune. Just being used by Fairune. Just being used by Fairune.
As you open the lid, there's a brief pause before a cluster of what looked like ropes, but they're animated like serpents or snakes kind of entwining and nodding around them all reach out to try and grab and wrap around you to pull you towards the chest. Go ahead and make a strength saving throw for me to see if you can break free from their grasp.
That's a 20, not natural. Oh, easy enough to do. The ropes try and grab you and pull you towards it. You grab the edge of the box and as you pull back, they get to tear free with your arms. You reach and grab the rest of them and just physically rip them in half. You hear these series of tiny squeals as the ropes pull back into the box. So you've definitely, you've ensured another chest is not what you see.
Okay, being sort of just looks to see if Biana saw that. He's like, all right, I opened it with my hands. It's ropes. Stupid ropes.
Beyond a glancing over her shoulder, it looks towards you. That same kind of steely darkness and intensity kind of melts away for a second, saying, well, you got half of it, right? It being just sort of smiles a little bit to himself. She clears her throat, gets dark and stoked again, and goes back. And now the bard is gonna go ahead and attempts to open and rolls a natural 20. The bard goes, hey, I got one! There you go, buddy. Opens up another one of the chests. If I could have Leon, if you could roll a d10 for me,
Alrighty. Uh, five. Five. Oh, God. Yay. Oh, God. I got this one! He opens the lid, and as soon as he goes, this purple gasps, emerges around and he goes, what? I don't know if this will have not again. And just falls, passes out, once more, snoring loudly on the ground, kind of curled up with his thumb and his mouth.
Amazing. Leon, Leon looks at Biana. Hey, you guys need to do some short rest before you come into a tower like this. Looks like you're, you are not taking care of your party. Biana kind of spits on the ground and looks back at you. I don't know. I see one less infernal imp covenant to your friends. We all got our strengths, Leon. Do you say, say Biana, what is it you guys are looking for here? What is it that Xanathar has sent you to get?
She narrows her eyes quietly considering what she can and cannot go about. She says, we're looking for a personal heirloom of the owner of this tower, at which point we'll say this conversation key, it's your go.
I want to keep opening stuff. I don't think I have the ability to convince beyond of much of anything at this time. I'm going to leave that social engineering to Leon. So I'm going to try to open another item and hopefully not hurt myself in doing so.
No worries, there are three unopened cabinets and it looks like there are nine chests, though there are two members of the rival faction currently focused on a couple of them. So do you want to go for a chest or a cabinet?
I'll go with a chest. It feels like something a bracelet would be in. But who knows? Great, great. So you go ahead and go towards the nearest chest. It is locked. Do you have a means of unlocking it or forcing it?
I mean, I have like an okay decks score for sleight of hand, so can I pick locks just using that or can I just give it a go? I don't know. I don't have, this isn't Resident Evil, I don't have a number of lock picks in my possession, this is D&D, so. No worries, well, if you look at your inventory, do you have thieves tools? I do, I do have thieves tools. Yes. You do have a bunch of lock picks. You're right, I do, I have a chill Valentine over here. I can play the piano too.
Don't become a Bing sandwich. Go ahead and roll a d20 and add your proficiency, which is three, and add your dexterity, which is two. So add five total to the roll. Okay. All right, so it's 18.
Woo, perfect. So indeed, you get down there quickly. You know, it's been a little bit since you've had to jump in front of something locked and show your capabilities as a thief. But as soon as you get down there, all the sense memory comes back. And within just a matter of moments, you've picked through all of the tumblers and it slaps open and the chest is now yours to grasp. Roll a D10 for me key. Yeah, it's a six.
It's a six, all right. A purple fume bursts out of it. Make a wisdom saving throw for me if you don't mind. Okay, 11, 12, 13, 14. 14's great, the fume pass around to you. Catch your breath just in time, close your eyes and step out of the cloud. It eventually dissipates. Well, that for me. Unaffected.
And I go, not fully asleep, no, no. You hear echoing around one of the side chest stuck. Poor Orp buddy. All right, that finishes your go, that brings us back to Leon.
Leon is like, guys, it is not in here. We are just opening a bunch of traps chests for no reason. Leon is going to look around and see if there are any other hidden exits out of this room or kind of secret compartments that wouldn't normally be visible.
Okay, you can look for, if you want to look through details of things around the chamber, you could roll a perception or investigation check your choice. And just as far as what's visible, we have these cabinets, these chests, there are no windows or doors or anything like that in the room, just the same case going down.
There's no windows or doors. What you see is that there's an upper kind of small level that's kind of like a halfway up the height of this chamber where some library kind of shelves sit up there. But you do not see any other exit. You do not see any further up in this tower, which is I think is why, beyond its troop, felt this is likely where it would be hidden. But also, this tower has a bunch of odd, unique things about it. So who knows?
Okay, so perception check? If you'd like to perception or investigation, your choice. Perception for sure. Let's go. 17. 17 is great. So you glance around. You don't see any sort of immediate signifying exit points. You don't see any trap doors in the ceiling or any hidden doorways that are well placed against the nearby walls. What you do notice, though,
with a 17. The central pillar of the chamber and that beautiful scrolling and glyph-like designs that's carved into the wide pillar. It almost has a humanoid outline, almost like someone carved a
an artistic rendition of a Vitruvian man, if you will, like two arms and two legs within this stone pillar that kind of wrapped through it. Just a beautifully artistic scenario, but upon the brow, there are a number of beads of green that kind of get lost amongst the gold, scrolling, and the surrounding stone work.
Can I still go or do I have to wait? Was that my action the kind of investigation? To spend your turn like really glancing everywhere, to make up that detail, that's going to be your action, but you can still move in bonus action if you'd like. Okay, I'm going to move to where that humanoid is and just kind of like hang out near it and hope I notice something while everyone else is taking their turns.
Okay, you got it. So you kind of mosey on over to the base of that pillar. Can I push things as my bonus or as an action? I'd say, well, as a rogue here, as part of your dash, just to get your hide action, unfortunately, I'd say, with all you've done here,
You can, as a bonus action, wouldn't be able to kind of futs with it too much. You could begin to try and investigate or try and get near it if you'd like, but it'll be true next year. Yeah, I'll get near it. Okay, I'll get near it. And spot some, hopefully, hope to spot something while everyone else is taking their turns.
You got it. All right, that brings us now to the elven figure of beyond this crew. It's gonna go ahead and attempt to open their chest. And succeeds, finally, the poor bugger. So, let's see, if I could have Leon, go ahead and roll a D10 for me. That is an eight.
That is innate already. So as the elf kind of opens this chest, another cluster of what looks like vines begin to emerge like the ropes that are earlier, kind of growing rapidly and reaching out towards them. They're going to attempt to move out of the way and do so. So they slip out of the grasp of these vines that kind of stay there, kind of wiggling in the air, reaching for anything in the vicinity. And everyone kind of notes to kind of keep a wide berth around the outside of that chest and moving over to one of the nearby cabinets. Finishing their go, Biana,
Kind of keeping an eye closed. I'm gonna see a poem. No, Biana at a cursory glance doesn't make notice of Leon kind of slightly sauntering over to the central pillar and hasn't picked up on what you've picked up on and continues to focus on the chest in front of her. That definitely picks that lock up. Bing, go ahead and roll a D10 for me.
God, a seven. A seven, okay. So we've already gotten the two ropes out of here. I will go ahead and roll. Roll again for me, Bing. One. A one.
She opens the chest and there's like a flash bang sort of moment. But like a greenish tint and as the flash subsides, you can see there is this like heavy kind of brackish green cloud that has encapsulated her. She's coughing within and fails her safe. She, beyond that, is gonna go ahead and take four points of poison damage and is currently poisoned. She's now,
So she's not undead. She's not a zombie. Yeah, the poison is affecting her, so that does give you at least some clue that maybe she's not on that side of the spectrum of existence. But as she pulls out of the cloud and kind of waving her hands in front, coughing, you can see kind of like the veins in the side of her neck and her forehead kind of bulging as the poison kind of holds in and kind of tries to hide it like, I'm good, I'm good, I got it.
and is trying to move over to the next space, finishing her go, Bing, you are up. Okay, Bing is, so what Bing is next to, a chest, he's just gonna, Bing is oblivious to what Leon is doing, because he's kind of distracted by, uh, Biana getting poisoned, and also the fact that she said he looked cool when he opened the chest. So he is gonna, um, he's gonna just check the cabinet next to him, check the door on it.
It is definitely locked. It's not a heavy lock. But it looks like it could definitely be forcible or breakable. All right. And there's like a lock like on the door of the cabinet. Correct. You can see there's like a keyhole on it. And there are like two bars, both externally and interior of it. It's just barely visible in the crack. OK, he's going to use the pommel of his great sword to just kind of break the lock to just hit it as hard as he can. Hell yeah. Go ahead and make a strength check for me if you don't mind. OK.
That's a 17. 17. Oh yeah. You rear back and crack. Hit it with all the might, the metallic strength and weight of your weapon, the heft of it just smashing through as it does. Go ahead and roll a D10 for me. Oh boy. Four. A four. You slam through and in just that brief moment, you see this kind of flicker, like a candlelight inside.
and then all the air around the cabinet pulls into it in an instant. Now you, being trained to be on your toes at all times, you do have a feature, Danger Sense. I need you to make a dexterity saving throw, but you do have advantage on it because of your Danger Sense.
That's gonna be a 13. 13 is just what you need to get past it. So, all of you here, this cavernous explosion sound. The cabinet that you had knocked through detonates, sending wood splinters everywhere as a blast of flame encircles the space around you. Everyone, your eyes, I mean, beyond the whole troupe, except for the sleeping bar to kind of like, for a second, I think goes back into a slumber.
all look in that direction, and in this fiery blast that seems to swirl around as it dissipates, you fear to see the scalded form of Bing, but Bing, you had managed to just pull out of the way in time, untouched by it, except for maybe a little bit of cinder curls to your eyebrows. He wipes off the cinder on his eyebrows. This one's empty. Perfect. Bard keep sleeping, Key, it's your up.
agree with Leon that every single container in this room is probably full of something I don't want to encounter. So I go over to see what Leon is doing. And do I have, I feel like I don't have as good of like magic perception abilities as Leon does, but like this feels like a magical puzzle. Can I tell if like the green stones are emeralds or like if they're related to the thing we're looking for in some way?
You do see what looks like five emeralds that kind of have a set across the brow of where this chiseled in shape is on the pillar. If you want to see if there is a magical facet to it, you could make an arcana check if you'd like. All right, that seems useful. Let's try that. Go ahead and roll a d20 and add your arcana skill, which is a plus one. Okay. Seven plus one is eight. Eight.
You know, you haven't spent a lot of time studying the ins and outs that the magic that you muster is instinctual and part of your very essence. You're not fully trained to know why the weave of the world and mister and all the various like magic facets of the world have chosen you. And in this moment, you also have no idea how it would affect this pillar. Yeah, big ego on key. No clue what's going on with this.
All right, I guess I don't get it. I in classically on fashion, what is my bonus action? Can I push it? Will that achieve anything? I don't know. I don't have any bonus actions. I'll say because you weren't scanning an entire room and you're just kind of looking up at this particular pillar, I'll consider it your bonus action for inspecting the pillar. You still have an action. Can I just do like a regular perception check and see if there's like any type of interlocking Zelda style puzzle that we can do? Like, does this thing open?
Sure, yeah. Can we get a bracelet out of this? Yeah, you can make a make a make a perception or investigation check your choice. Okay, perception as plus three. So I'm going to do that. Let's go.
14. 17. 17. Great. 16 is what you needed. You glance up at this pillar and where those emeralds are, you can see the kind of like metallic scrolling that's set throughout. The metal that these emeralds are set in is a different silvered, almost platinum-type metal, whereas a lot of the surrounding metals is gold. It definitely stands out and looks like the front of a circlet.
Interesting. I assume Leon can tell this too. I just whisper it to him. Okay. Just elbow and like, check that out. Good catch, Key. Great catch. Perfect. Ending Keys Go, Leon, you're up.
, and
And along it is all of this glyph-like scrolling, like intricate circles and runes that kind of spiral. It's a beautiful, almost elvish-looking carved work of art that kind of encircles this entire pillar from top to bottom. But here along its base, part of that scrolling kind of takes
The artistic shape of a humanoid, arms and legs, kind of a Truvian man style, kind of embedded in the pillar. And across the brow of this featureless shape, you can see now, especially with the help of Key, pointing out the details. It looks almost like the circle is embedded in the middle of this art piece.
Okay, Leon is going to put his entire body against the pillar and against the humanoid shape and like the exact figure where the human is like, like putting his arms alongside the arms, et cetera, et cetera. I think Otis is this and just sort of turns. Hey, Bing, don't worry about it. Just keep smashing locks. He is nodding like this makes sense.
And actually, Key, you gotta help because this is a wide pillar for Leon to kind of get both the arms and up against the pillar. You kind of have to maybe get behind and help lead. I need some... Key is gonna spot me while I do this exercise.
Perfect. As he does, this thing sort of sets down the lock that he was working and just sort of stops and just watches. As does Beanna and the Standing Elf both kind of stop what they're doing and glance over. An odd cock to their heads as they watch this. As you do, you feel the stone on this pillar begin to suddenly vibrate.
It begins to have this odd energetic shaking quality to it, and the outline of this humanoid carving begins to light up with a faint, greenish tint. There is definitely some sort of enchantment within this pillar, and as you stand there with your arms around it, it's like the pillar begins to push back.
and you realize it's because where the carving of these hands are, they've emerged from the pillar to be hands that wrap their fingers into yours. You are now locked in some sort of silent stoic dance with what looks like an odd, somewhat flat carved stone entity given
consciousness that begins to step forth from the pillar, you kind of pinned to its front, being held like a scarecrow across its chest. Leon, never one for being silent or stoic is like, hey, you have to buy me dinner first. You're now seeing this kind of plain, kind of featureless face that's standing right before you, a little bit taller from your form, your Elvish form.
right beneath where this circlet is, and it is indeed embedded in the forehead of this entity. The emeralds glow, and as it does, two green eyes glow through the stone and crack. These two little spiral cracks happen where the eyes would be with green light peering out from behind them, and you hear and feel deep within the stone, this resonant. And I need you all to roll initiative.
Uh-huh, natural 20. Nice. The 24. 24 for Leo. 22. 22 for being. Mm-hmm. All righty. Oh, man. I mean, it's just a four. Okay. You got it. So because it's kind of slowly emerging from this pillar, all of you rapidly kind of gather, making eye contact and realize this is a threat to all of you. And there's kind of a general unspoken sense that, okay, you know what?
Maybe we should all work together on this. Leon, your hands are still held by this entity in front. What would you like to do? I'm grabbing it and it's holding my hands. I try to disengage. I try to get my hands out of assault hands.
Okay, cool. I will say you can use your bonus action to disengage from this creature. Go ahead and roll an acrobatics check for me, just to kind of like squirm out of its grip as you pull away.
I have a plus seven acrobatics, let's see. 11. 11? 10 was what you needed to get out, so you pull out of its grasp, and it was about to really grip down on your fingers and hold you in place, and you just manage to pull out just in time leaping off the pillar and backing up to where Key is, and the entity is now kicking both of its feet free from the pillar.
Leon says pulling out just in time is my specialty. You saw your action movement. What would you like to do? Leon is going to cast. Well, he doesn't really spell slots and we're going to do a
Let's try to be clever. I'm going to do a mage hand and use my special arcane trickster ability to make it an invisible mage hand and try to grab the kind of the circlet from its head.
the bracelet that I guess is wearing or the circlet, that's right. You got it. So you craft your mage hand as you back up and send it up there. The invisible mage hand drifts up towards its forehead and attempts to grasp where the circlet is embedded. It's embedded pretty well. Go ahead and roll a d20 and add your spellcasting modifier, which would be, I believe, intelligence for you. So add a plus one to it.
That is an 18. 18. This circlet is not shifting. It looks like a fair amount of strength would be needed to try and pry it from its form, or sunder it entirely. So a good attempt, but it looks like it wasn't quite enough. You can try and continue to move. You did disengage, so technically you can move back and have it not get an attack of opportunity against you. Yeah, I'm gonna back up and get as far away as possible from this thing.
and then I'm gonna whisper to Bing. Bing, go for the circlet. Try to rip it off of this thing's head. All righty, that finishes your go. Key, you felt in the moment confident that Leon had stepped down, you were shoulder to shoulder to tackle this, and then you'd look over and Leon's just gone. Classic. Bing, it is your turn.
Okay, Bing sort of nods his head at what Leon just said and then reaches down next to him and grabs a chest off of the ground and throws it at the stone creature. Nice. Nice. Go ahead and roll an athletics check for me if you don't mind.
All right, so he got a 17. 17's still very good. So you reach out and pick up the chest and chuck it over towards this creature. It slams into it, shatters across it. Roll a D10 for me if you don't mind. Yeah. Thanks. That's a nine.
Oh, that's the imp. That's a nine. It smashes across it. There's a flash of flame and now like a bluish winged imp emerges like, it looks down and is kind of confused at the massive kind of stone kind of glyph hulk that stands in the chamber. So that puts the glyph or that puts the imp on the board. The imp will go just before
Alrighty, so being do you want to move on your turn or stay put? They're still surrounded by cabinets if you want to keep chuckin' things at it.
Yeah, I mean if that's is that a second attack that's Or is that does that do I get a second attack with a chest or is that different like a thrown object different? No, you do you do have two attacks? Why not? Let's go for it. You want to throw between can I activate my rage in between these? Yes, you can so you go ahead and begin to like okay So Bing he gritts his teeth he gathers all of his energy and he makes a very high-pitched sound he goes big
And his rage ignites in a burst of cold and 10 feet around me. Everybody gains three temporary hit points, as long as my rage is active. And then he grabs a second chest. I could say the second chest that's within reach and just throws it straight at this creature. You got it. All right, so go ahead and roll another athletics check. We have an advantage because you are raging.
That's gonna be a big, is that really, yeah, a big 26. 26, a heavy impact on this one. Kind of sending the glyph hull kind of back onto its back foot as it does. Roll a d10 for me.
That is gonna be another nine. Another nine. So this is the final one of the chests that you saw that had the gold trim. Now bursting across from it, you watch that one. That hits and a pinkish imp emerges, kind of joins the other blue one. They look at each other and hits at each other. And now they're, looks like they're about to go for each other. Two imps enter, one imp leaves.
Excellent. Bing just starts laughing at the top of his lungs and draws his sword and prepares to fight, but that's the end of his turn. You got it. No movement. Great. Finishing Bing's go. It is beyond his go. Beyond seeing this chaos is going to go ahead and pull out
her shortsword and dart to go and come to Key's aid, running across, leaping to one of the cabinets and kicking off of it, sending the mechanic tumbling back and hitting the far wall, but pushing her, springing into the air, spinning wide, and as she does, she pulls out a secondary shortsword from her side, and she's like to spin this whirlwind of blades as she descends, striking towards two hits. That's going to bat the out, that'll hit.
And oof, the second one will not hit, but she can take a, no, she just gets two attacks, it's the hit and the offhand. So with that, it's going to be, oof, nine points of slashing damage against it. However, it is halved because this is a being of stone and is resistant to piercing slashing and bludgeoning. So instead it takes, we'll say five for the heck of that. She does have sneak attack because she is right next to you, Ki, for an additional
Oof. Oh, a five, five, and a six. That's amazing. An additional 16 points of slash damage. Still reduced to half to eight, but still, that is a solid 13 points of damage in that opening round against this entity. As her blades kind of changing, changing, almost like sparking and scraping across it, she lands next to you. It was like, I don't know why I figured that would have more impact. But nice to see you, Ki. And she kind of glances over with a half-cock smile in your direction.
I smile back and I'm like Missed you be That's gonna finish uh, it's gonna finish be honest go the elf is gonna go ahead and throw No, she's after seeing that array. It's gonna be it's gonna pull out Actually, it's gonna go ahead and take a take a
take an inkling of inspiration from Bing's go. It's gonna go ahead and pick up one of the only two remaining chests that are there, and it's gonna attempt to throw it in the direction of essentially. Bing says yes!
That with all that said and done is going to be a 14 to throw it, which is enough. This elf is not as strong as being by any means. It has to grunt heavily to do so, but then lobs it. It looks like it's not going to make the full arc, but then Bionic kicks up off the ground and gets that extra push and it slams into the side. Volleyball set. Yep. Key, go ahead and roll a D10 for me. It's a seven.
a seven as it blasts against it. There was another cluster of animated ropes spring out and attempt to wrap around this entity. The massive glyph hulk, weirdly enough with a super low roll, even though it's pretty strong, gets...
wrapped up in these ropes to a certain degree. The ropes don't fully restrain it, but it does, while I'll say it, it is restrained at the moment. It won't be difficult for the break free, given its angers, but it is currently held in place. It can't move, and it has disadvantage on its attack rolls.
So no damage, but it is definitely kind of gummed up a bit. The elf quietly gives a fist pump. The two imps are going to go for each other. One's going to strike at one with a natural two fails while the other one's going to go ahead and does manage to sting the other one with its tail. This is some mini kaiju combat happening over here. Leanne pulls out some popcorn.
So that's gonna be five points of piercing damage. Well, she only takes two because they are resistant to piercing damage. They're both, no poison, they're immune to poisons. They're just both gonna claw each other like a couple of angry siblings in the air. Finishing their go, that brings us to key, it's your turn. Okay, this seems like as good a time as any to use Fireball.
He is always in favor. It's a very key thing to say in general. I've even went in doubt. All right. Am I far enough away? Is everyone else far enough away? He kind of looks around. She's like, is everyone far enough away that I can cast fireball? No one else is going to get hurt. You and Biana are definitely right up against this creature. All right. All right. However, however, you are also it is taller than you.
Because where Leon had to kind of clamber up onto the pillar to get eye level with this creature, and you had to kind of help hold him up, this creature was that height as it pulled itself from the pillar. So it's probably stands about eight, nine feet tall. You could try and aim your fireball up. The chamber is tall enough that you could try and bless it, but it's a 20 foot tall chamber and it is a 20 foot radius. So you could try and, if you want, you can try and move out of the way.
And the last kind of off to the side to try and catch it and just the edge of the last it'll probably incinerate a lot of books But you don't care, right? I don't really care about that. No, that seems fine Can I do that and then use my bonus action to like push me and be on it out of the way and like save her? You know like I'm so I'm kind of like fireballing the golem like on its side, right? Yeah, and getting a lot of books behind it
Sure, I'll say. And then I'm like, clear! And I'm doing a flying leaf. I love it. I'll be honest, so she doesn't hate us. Great, so you go ahead, because you're both side by side, and the creature's like, now that far from you, you go ahead and go into a shoulder charge, kind of push, like, trying to get you both out of the way, action movie style. So we'll say, yeah, use your bonus action to do that. Go ahead and roll. Roll an acrobatics check for me, if you don't mind. This is to see how well you can, you can manage to maneuver both of you to a safe space.
I got a seven. Okay, plus two. A nine. Okay. So, as you push both of you out of the way and unleash your fireball, you let this bead of red arcane energy that kind of streaks across to one of the far walls behind where this pillar is before
explodes and spills a good third of this chamber with spinning arcane flame. The sound of it kind of rocks the tower itself in an equity. It's massive explosion, kind of beginning to almost feel it hitting the lower floors of its vibration. It does fill the chamber with flame, catching the target of this. However,
I will say this, either you or Bianna get caught in the blast. With advantage on a dexterity saving throw to try and reduce the damage. Who do you pick? It's gotta be me. I feel like I deserve it. I don't know. Yes, so go ahead and make a dexterity saving throw for me. With advantage, you get to roll twice, take the higher number, and then add two to it.
Damn it, I just rolled a one. Are you kidding me? It's gonna be such a dramatic ending to the story. Uh oh. All right, so go ahead and roll. So what am I adding? So you're rolling your fireball damage. That is 8D6 damage. So roll 8-6 out of dice and add them together. Okay. All right, so that's 20 for the first roll. It's going great.
13 for the second roll. So 33, 33 points of fire damage. So the blast catches the stone glyph hulk and with full bear, it does not succeed at saving throw and takes a massive 33 points of fire damage. As you're pushing beyond out of the way in that slow motion moment, the bright light of the flame kind of heads towards you and you realize in that moment,
I miscalculated before you take 33 points of fire damage. I'm dead. So yeah, you are definitely unconscious and you are dying. So, be honest, kind of stumbles back out of the way, unharmed. The rest of you watch as key gets blasted about 10 feet from where she was standing, kind of rolling and is not moving on the ground. I need you to go ahead and roll a death saving throw for me.
at the end of your turn because you are unconscious and dying. You enroll a d20, you want to get a tenor higher. Tenor higher is a success. Any lowers of failure, you want to succeed three times before you fail three times or you are dead. This is good. It's very hard to die in this game.
Okay. Your girl got a three. And I die, guys. Am I dying? You never want to say it's very hard to die in this game when you just said that before you're wrong. I have a great feeling about this. What could go wrong? I don't know.
Oh, it's going to be so dramatic. I lost all my luck on getting an ape. As key lies unconscious on the ground, still bits of flame burning the edges of clothing and form, we shift now over to the Glyph Hulk's turn.
with hold blasted by the flame, angry, looks around, doesn't see Ki, who is now on the ground, and Bion has been pushed out of the way, and it angrily glares across the way, unable to see the now unconscious Ki and Bionna having pushed out of the way, it seems to focus its ire on being. It tenses against the ropes that keep it restrained currently from the chest that was thrown against it, and
It is a natural one, preventing it from breaking free from the ropes, and it's frustration. It gives this low guttural kind of muffled, hmm, kind of humming cry, as it does its green, shattered eyes begin to glow brightly, and a beam of arcane energy. Kind of cyclops beams out towards you being, I need you to make a dexterity saving throw for me.
That is a 14. And actually you have an advantage on this because you are a barbarian. Well, still gonna be a 14.
Okay, there we go. So that just fails, unfortunately. The beam catches you as you try and dodge it out of the way. You take seven points of necrotic damage. As the beam hits you, it's not forceful, and it doesn't burn, but as it hits your skin, it feels cold and numb, and as you get back off of your knees after trying to dodge it out of the way, where it hit you, your skin is now beginning to blacken and crack.
like it's been immediately plagued. That finishes its turn. We come back to Leon.
Leon is grossed out, and he loses his turn. Leon is going to, I mean, I still like the idea of taking off that crown, but Bing won't listen to me, and my main turn is not gonna be strong enough, so Leon is just gonna use his Fire Bolt cantrip on old, what's his name? Fuckface, the Gollum. You got it, so go ahead and roll. That's gonna be a D20 plus four.
That would be a 13. A 13, unfortunately, misses. The bolt hits, but where it hits, it looks like some of the stone glyphs on a kind of flash, and it almost dispels the bolt before it impacts in its chest. No impact. You still have your bonus action to move, however. I'm gonna hide. Okay, so go ahead and roll a stealth check as you dive down behind one of the still-standing cabinets. The few that are there and it mostly destroyed Chamber.
That would be...
Uh, not good. Uh, seven. Seven, got it, okay. You go and die behind a cabinet, right as the cabinet kind of catches the edge of your cloak and spins and then tumbles over. It doesn't break but it slams the ground with a heavy thud leaving you standing exposed and the heavy sound causes the entity to shift its attention over and now it definitely perceives where you're standing. That's gonna finish your turn Leon. Uh, with that being your up,
Okay, so I don't have any healing potions left, so I don't really have a way to help key, is that right? Well, you would need more than just a healing potion, right? A healing potion you could try and feed somebody. I've seen it down, if you will. Yeah, any means of healing could be. The other magic practitioner in this chamber is currently sleeping soundly at the foot of a chest. The snoring or half-orc bard is currently nowhere to be seen as he's just behind your visual sight.
Okay, um, so Bing looks over at that bard who is sleeping on the chest and is he kind of, is he kind of leaning on the chest? Uh, he's actually like curled up in the fetal position with a thumb in his mouth kind of just on the bed, the base of it. Like he kind of slumped and slid down it and it's just kind of napping. Okay. So Bing is going to pick up that chest. Can he do it in a way that bumps that guy in the head while he's speaking it up?
Allow that go ahead go ahead and make a strength check I would say with a disadvantage In this instance bite bite because you are raging it just makes it a straight roll. Oh, sir. Okay
Oh, nice. That's a 19. 19. So as you pick up the chest, you slam it in the side of his head. I'll say enough to do a damage and the bar kind of like. What happened? What's going on? So Bing is sort of holding the chest over his head and he looks down at the guard and he looks over at Key and he's like, you help her and then he throws the chest at the stone being.
Okay, you guys like what do you mean help? We're supposed to be and then glances over and sees the massive stone creature that's rampaging. It's like oh Okay, I get it you go ahead and throw the chest go ahead and roll Go ahead and roll an athletics check for me That's gonna be a 21
Yeah, all right. So with that, you go ahead and take this chest. One of the few still standing and it smashes across it. Roll a d10 for me. Five. A five. This one explodes across its chest. Another small localized explosion that blasts into it as this chest detonates. Oh, a natural one on its dexterity saving throw, taking the full brunt of the damage. Go ahead and roll 4d6 for me if you don't mind being
Hell yeah. That's gonna be nine. Nine coins of fire damage to the chest bursts across this stone creature. It's front stone engraved chest that's now blackened and charred with multiple blasts that have rocked it. You can still move if you want to. There's one chest remaining, is that right? There is one chest remaining.
I'm gonna, being, being sort of seizes on that last chest and heads over to it and grabs it and throws it. Let's go. All right. Athletics. Oh, Nat 20. Oh, so. Oh, yes. That's a 28, I guess, modified. Roll a D10 for me. And I'll say, I'll say roll because it's a natural 20, roll three times. And I'll, I'll, I'll, I'll choose from the list, which is the most horrifying. Okay, great. We've got a one.
A 10. And a four. We got a 10. Okay. So the one smashes across it and it does the green gas of poison kind of burst around it. It seems unscathed as it does not bring you.
You said it was a, which one was the last one you were, a four? A four, yeah. Right. We'll say the gas that kind of emerges from it has no effect. The four doesn't seem to go off. There's nothing in there, because this is a massive multiple trapped one that you did with the snapshot 20. However, after the shards of a chatter across its chest, all these splinters of wood kind of fly outward, all these splinters of wood kind of fly outward, and then stop in midair.
and these strange kind of silver tendrils of arcane power seem to emerge from where the impact happened. All the splinters begin to pull back in as the small localized black hole kind of briefly
begins to open where it hit, and as it does, all shards of wood, stone, and bits of paper, and books, and things of defaultness all begin to kind of warp and spin around. The stone creature tries to pull away, but it can't. The rope's still holding it in place, so it is gonna have a disadvantage on its constitution saving throw on this. That's a natural 20, but it has disadvantage. And a three! That's a failure!
So go ahead and roll 6D6 force damage for me as it's now being like crushed into the middle of this tiny singularity. All right, that is... 27. 27. Ooh!
As the singularity pulls in, the creature gonna hunch us over, feeling itself pulled in the rope's snap and are destroyed by the proximity. And immediately, the singularity kind of vanishes the little popping sound. As it does, the glyph hulk stands up and you can see the middle of its chest is just cracks running all through it. More of that kind of green energy is kind of peeking through it. It looks fairly damaged and very angry. That finishes your turn, Bane.
Yes. All right. Bianna is going to dart over right in front of the entity to grab the unconscious body of key and attempt to drag her away from any sort of bit of danger. In doing so, she will trigger an opportunity attack from the now freed Glyphulk, which will try and slam her with a fist. Ooh, for the natural 16, that will definitely hit. So that will be...
14 points of bludgeoning damage against Biana. Biana, who is still poisoned from that chest earlier, takes a heavy hit in the back and is knocked to the ground, still protecting the form of key, before picking herself back up and begins running off and scoots her over towards where you are being.
So, Key is now unconscious at your feet. Biana looks up at you and goes to say something before coughing up blood across Key's shoulder and part of the ground looks like the heavy, like, sledgehammer-like hit she just took, definitely cracked something.
Finishing beyond us go the elf on the side is gonna go ahead and and you don't see the elf for a second until you hear You see the elf is pushed around and there are the three remaining cabinet side by side She's trying to push one cabinet into the others to cause a domino effect She'll go ahead to attempt to make the natural 15 if the only twist to that'll be 17 that does it the cabinet kind of Domino's in the next one
slams over into the side of the stone entity. The stone entity feels the impact, instinctually spins around with a massive fist to backhand it, reflexively, to try and fight off whatever attacker is there and shatters this cabinet. You know what? Key, go ahead and roll a d10 for me. It's an eight.
That's an eight. As this bursts forth, more of these vines now emerge and attempt to wrap him up. The National 19 does make a strength saving throw. So a nice try by the Elven Companion of Biana, but this entity does manage to break itself free of this kind of interior trap enchantment. Finishing that go, the imps just keep striking each other. They're kind of out of the fight focus on each other, they're not even present at this point.
Key, it is your turn. I need you to make another death saving throw for me. This is terrifying. Okay, it's a 10. Okay, so that is a success. So you have one failure and one success. Kind of still teetering on the knife's edge, but that does finish your turn. Still breathing.
the glyph hulk takes its turn. Now freed from the ropes, damaged and furious from what being as unleashed upon it, now multiple times, it goes into a terminator's sprint and is attempting to swing at you twice, one with each of its massive sledgehammer-like fists. The first one comes at you, ooh, naturally 18, that's gonna be a 25.
and the other strike is going to be an eight plus seven that's going to be a 15 to hit. What's your armor class?
16. 16. So the first fist comes and hits you square in the sternum. You feel your rib cage kind of crack in multiple places from the impact that sends you sliding back on your back foot by about two feet. You take, oh my goodness, that's gonna be 22 points of bludgeoning damage. You are raging between to take half damage from bludgeoning damage. So actually you will only take 11. Being false to one knee and then sand slowly back up.
The other fist comes forward to try and finish you off. Describe to me being how you managed to avoid the second strike.
is on one knee after taking that great hit, and as he stands up, just sort of stumbles backwards and accidentally dodges the fist. Just barely misses your nose by a centimeter. You feel the wind of it blow your hair and clothes to one side. You catch yourself grabbing the side of your sword barely in time. That finishes the Hulk's turn, Leon, you're up.
All right. So when the elf pushed over the cabinets, only one of them shattered, like the other two were still leaning against that one. Correct. Or the leaning against the cabinet, yeah. They're still nearby. Okay, but they're like, they're looking... Oh, but the Hulk ran over towards Bing, so he's not there anymore. Okay, okay.
Man, I really want to rip off that frickin' circle it on his head. I feel like that's gonna stop him, but I don't think I can. Being if only you would listen to me. I'm gonna cast another Firebolts cantrip, because that's pretty much all I can do on the Hulk. Great, go ahead and roll an attack. That would be 10.
Unfortunately doesn't hit. These fire bolts are striking its back and just kind of flaring off. No impact.
I'm gonna try to hide again, remember. Okay, well, stealth check. 11. 11. You duck behind one of the kind of cacked cabinets. There's not a lot of places to hide now that most of the terrain has been destroyed, whether by fireball or by intentional destruction. But you managed to find one alcove. You think you're pretty well hidden. Finishing your turn, the bard that's now conscious kind of gets up to its feet. Still having the bolt in its leg, it's like, ah, this hurts so much.
Goodness looks down and sees key is just burnt the little flames still kind of flickering on death story. That is just no good Leans down and kind of hums a little tune has a little like harmonic and goes like
and begins to, it looks like a wiping his hand sort of motion, but as he does, this faint pulsing golden light begins to spill between his fingers, and then he sets them down onto the shoulders of Ki and casts Cure Wounds on you at second level. Seven, and sets eight plus three. You heal 11 hip points, Ki, and you come to consciousness on the ground.
Alright, does that mean I'm like at 11 out of my 22? Was I at zero before? You were at zero before and now you're 11 points. Finishing the Bard's turn, being your up.
So Bing is now standing next to a recovered key and a bleeding Biana. So he sort of squares up next to Biana and just looks down at her in this very familiar position for the two of them to be in. And then he looks at where Leon used to be and then he looks forward at the stone creature and he roars and leaps on it and attempts to rip off its crown.
Okay, so full rage within you both for the
the protection of family that you've thought once gone, and the protection of family you've since forged, and the possibility of losing it all around you, you are filled with a seething strength as you leap angrily onto this massive glyph hook and begin to just tear towards its forehead. So with each attack, you can attempt to do so. You are raging, so you have advantage. Make a strength check with advantage. So roll d20s and add your strength modifier.
It's like a 21. So you need to beat a 20. So describe to me being how you tear this circuit from the entity.
So being initially just, he jumps onto the creature. It's quite large, and he's ripping, pulling at its head, and it's sort of swinging and flailing, stomping around the room. And he climbs up onto its shoulders, and is just grabbing, grabbing at the crown, and he starts to roar at the top of his voice. He's just shredding his vocal cords, pulling at it, and he just rips back and pulls it back. As you tear it free, it wails.
And as it does, this weird, vibrational cry, the stone around its entire body, he gets the crack throughout and it shatters all off in all directions in an instant.
As you pull back holding the circlet in your hand, you look forward and where it was standing, while the stone has broken apart, there is a wispy green ghostly form where it once stood, an echo of itself still standing, but exposed, drifting in its space with this weird windy sound. It is heavily diminished in its capability.
you have a second attack if you like to being. So it's like a spectral being, like a ghost being. And I'm holding the circlet. Correct. All right, well, I'm gonna swing my sword at it. Right, so with the circlet one hand, you bring the sword ready, swing towards it, roll an attack. Let's see what happens, why not?
That's going to be a 17. 17 definitely hits. Don't worry about rolling damage. Your blade swings through it harmlessly. As your blade passes through, it kind of crackles for a moment. And whatever faint bit of arcana this entity seems to hold that keeps it tethered here is unaffected by your poultry physical weapons.
Okay, um, being, uh, just sort of spits some blood out and leans on his sword. All righty. Turn this over. Biana is kind of getting up next to you, kind of going shoulder to shoulder with you. After noticing this, looks down at both of her blades and kind of, their shoulders sink a bit. Sheaves them and quietly looks you with her one good eye. It kind of gives you a nod of like, we go down, we go down together.
of being just sort of gives her the same look back and nods. The elf that's back in the way sees this and takes a dagger and throws it toward this entity. It just passes through it harmlessly and you hear, shit! And they go to hide and it ends up slinking up right next to you, Leon. Oh, hello. I should have wasted your dagger there. I'll pick it up later, it'll be fine.
just kind of screaming in the upper echelon of the chamber clogging each other like an ambitious slap fight key. It is your turn. You are still on the ground conscious. What do you do? So probably like a magic missile is a good way to go. If anything. All right. All right. It's not going to set anything on fire. They will not know. Are you casting it at first or second level?
Let's just try first level. I'm a little singed. I'm a little freaked out right now. Let's just go like, let's just see if it works, baby, you know? Let's just try it. All right, so go ahead and roll 1d4 plus 1 three times. All right, so 3 plus 1 is 4. 4 plus 1 is 5.
and four plus one is five. So that's four or five five. That's great. It only had 12 hit points in this form. So, Ki, describe to me how you magically sunder the remnants of this entity.
Key, her clothes still a little on fire, looking more emotionally shattered than she has yet to look over the course of this campaign, is like, all right, this is what I got. And so she pew, pew, pew, cross at your fingers, literally, watching the ghosts kind of put back free. It's sparkle, sparkle, sparkle, sparkle.
She's like, did I do it? Did I do it? She's looking her out. As the last bits of it fade away into the ether around you and the circlet clutched in being's hand, what little flaming elements just slightly smoldering off on the periphery with the elf poking its head for, Biana looks back at you and just nods. That was impressive.
So were you looking for this circle at two or? Yes, yes, that was that was part of my job. That's what I was hired to do. So would you're all here for? Yeah, that's what we're here for too. And thing is sort of holding it and looking at it and sort of studies it. What does it look like?
It is a gorgeous platinum silver circlet that is a multitude of thinly crafted cables that weave together like a braid, like an intricate Celtic braid of metal. And along it, there are smaller emeralds that eventually get larger and larger towards the center to meet as two central paired of the full 10 across. As you're inspecting this and all emerging from hiding, you hear across the chamber,
and you watch as from the upper staircase area, the opposite side of where the fireball detonated, thankfully, an invisibility illusion fades, and there you see standing Lady of Bella Magister, the strange owner and a seemingly magical caretaker of this tower begin to step down the stairs towards you all.
That was quite impressive for all of you, well. Being just sort of half-dross his sword and steps back and sort of just checks on all of his companions.
Leon is trying to figure out why she cares so much about this circlet that she would go to such measures to protect it. Can Leon do some sort of, I guess, perception check? Insight check? Insight check would kind of ascertain what their current mood and intent is. Sure. 10.
10. Lady Obella Marjester is a deeply enigmatic figure and a woman of forceful personality. Her presence consumes a room to the point where you feel like you almost have to get against the walls. And even the brief time that you've met her,
while you were in the exterior of this tower, hocking your wares as traveling merchants. There was something about her that was offsetting in strange, and here, within her chambers, it all begins to click. She is quite the weaver of the arcane arts. However, you're not quite sure what the scenario is. Her clap comes to a close as she begins to step towards the center of the chamber around the pillar.
At first glance, I knew you likely were not just traveling merchants, but then again, I was also the one that put out these contracts. Being sort of re-she's a sword and spits a little bit more blood and says, I knew it. Lea just looks a thing and it's like, what? No, you didn't. It's like, you knew it, you knew it.
Being sort of turns to the two of you, and he's holding the circlet, and he looks at the room, and he sort of points, he's like, well, look at all this. Look at her. And he points over at Obella. Well, I have married into a very affluent family, and I have ways to spend my time. You've all proven yourselves to be functional burgers and adaptable spies, which I may have used for in the future.
It wasn't a robbery. This was an audition. Interesting. Bing sort of exhaustively sits down on a chunk of stone that's remaining on the ground. Leanne is impressed. That's good stuff. It's a good, good long con there, my lady. Bing is now spinning the circle around on his finger. And he says, what about this thing? Is this even anything?
That piece was a gift for my wedding. I'm not particularly fond of it, but I figured it was a nice, a nice centerpiece for enchanting the protective words of this chamber. He lets it spin down and looks at Biana, and he sort of, he's like, and he raises his eyebrows and offers it to her. She takes it and glances at it for a minute, and kind of like spits on the... Lydia Bella, what was this in audition for?
now that you can see a little more of my truth until I am behind the public facade. I wish to see who amongst the finest of operatives could become my favorite chosen. Those who would succeed on this contract would be offered a majestic stipend under my watch. Influence and boons throughout my favorite
Servants of this keep and those who are allies of the mergersters that look house all across the sword Coast opportunities to climb within the hidden elite of the circles that control and forge the future of this land escape Leanne just looks at Bing. It's like oh, yeah, did you know that too?
Being just shrugs and says, I mean, it beats living with livestock. I mean, it sounds pretty good to me. It sounds, it sounds, it sounds pretty good. I like sounds. What happened to Evex? Was Evex working for you?
Evex was the one who received the contract. But indeed, he was one of my old compatriots, a previous hire who aged out of his usefulness but is still useful for his contacts. So I see that he sent some of his finest
to come prove their magic. Bing is very deeply injured. He's just bleeding everywhere and he's pretty messed up. So he looks at Leon and he says, so the two of you are in? I look at Biana, and I'm like, you forgive us?
to be honest, who is also blood trickling from the mouth. Standing as strongly as she can, but you see as taking a few hits, kind of grins a bit around her bloody teeth and goes, I've literally survived worse. So I think for now we're fine. Being turns and looks at a bell and says, well, I think we're interested. Leanne says, on one condition,
Luther comes with us. Lady Obele kind of thinks to a second. Well, if you believe Luther has more usefulness, you have an eye for talent as well. There are two things. One, my husband cannot know of our dealings here. You are just bodyguards. Of course not. Husbands are useless. Exactly.
And two, this was a competitive dual contract circumstance. So, do you wish to, and she gives a nod and a hand gesture about battling it out, to see who still stands to raise and take this great opportunity? See, Biana kind of looks over, like, what?
As we're having this conversation, the imp still just slapping each other in the air. They are in the air. Just kind of like floating through like, tearing up in the corner. Bing shakes his head, looks up at her and says, package deal.
and you agree to these terms. Biana looks with her one good eye, back at Bing and the rest of the troupe. Looks over towards the ragged bard, who's yawning, and the elf who's still hiding in the back, who gives a shoulder shrug. Well, you didn't specify how many people needed to be the troupe.
I think six, and looks over towards Bing, or a fresh seven sounds like a good crew to keep. Ladyabella contemplates. I would like a group persuasion check here, so that the three of you could all roll persuasion checks for me. Okay. 24. Oh, I got a 19.
A 24 and a 27. We're feeling very persuasive after this fight. Yes, you are. Lady Ovella crosses her arms and grins.
I think this is the beginning of a beautiful partnership. As she smiles and kind of flicks her hand to one side, all the flames in the chamber go out at once. The imps are dispelled, screaming back to what realm they came from. And a number of the candles across the room that were blown out from the impact of the detonations bring a warm, welcoming light to the room. She goes, welcome to Thornhold Tower, friends. You're home.
as we pull back from the tower through one of the walls we drift out over a nighttime view of Thornhold itself. Many of the servants scattered around, glancing up at the tower, confused by the ruckus and sounds that have emerged from it, we see now the moonlit sky over the nearby ocean side cliffs over the sword coast as a new family has been forged.
Now, the three of you, as you sit back in your lush chambers to rest and recover after a very harsh and, well, a hard-earned night, you have a moment to think over this moment before the night comes to a close. Are we together? If you'd like to be.
Yeah, I think we're in like a common room, say. Yeah, we're hanging. Okay, being heavily bandaged and pouring himself a glass of mead looks across the room and says, you know, there are a lot of people I could have done this with, but I'm glad it was with you too. Same, buddy.
Here, here. I'll drink to that. But are we going to ever find out how Biana came back to life or what? Yeah. We've got to go find her room. I got a lot of questions. Did you see that scar on the back of her neck? Oh my god. She needs some makeup. She needs to work on that thing. At least at least wear some popular color. I don't know. You should look pretty good considering. Being poor is two more drinks for the two of you. This is all I suppose we can just go ask her.
We go to Biana's room and knock on her door. You have your drinks with you? Probably took a bottle with you knowing Biana's, you know, weighing down. We got our red solo cups and this is a ton of it. Biana, we have a blood all the clothes.
The door creaks open and Biana leans and you can see herself bandaged on the same scale the rest of you are looking towards all of you and immediately grabs the bottle from your hand and just takes a heavy swig. I appreciate the delivery.
I was having a bit of a nap, but you're welcome to step in, I guess, if you'd like. And she gestures into the chamber as you all kind of come into this, you know, what looks like a very dusty guest room that hadn't been touched in a long time. Like, most of the furniture is still covered in sheets except for the bed where she runs and it's just, like, tossed.
Never much for interior decoration, are you? When you and me and her as much as I have, you don't really spend enough time to put effort into a place you'll probably never see again, but maybe that's changing. So, Biana, after what happened, I don't know if you know this, the three of us, we all went our separate ways, we couldn't even look at each other anymore. So, to see you here, you thought we abandoned you, I mean, we thought you were dead. What happened?
takes the heavy swig from the drink. Turns out the executioner has a few debts to the Xanathar Guild, and one of their own folk saw some potential in me. It also seems that our failure at our last gig wasn't our fault, but was...
sabotaged. Bing makes another, like a tight fist, and he says, I'd say I knew it, but the two of you wouldn't believe me, so just keep it to myself. It seems they have a recruiter with an eye for talent, and they made sure the cut was just deep enough to make it look good, but not beyond magical repair.
Bing says, so much time went by, you didn't look for me once? Well, those who I was indebted to didn't tell me for a while that the sabotage was external, and I, to be honest, still believed that there was an effort put into even trying to stop this. So yeah, I held some resentment. Maybe I still do, but we'll see how time will tell.
So who sabotaged us? There's a fun little troop out there that seems to have been re-establishing itself in water deep in spaces beyond. Ever heard of the Zintarum. And with that word, we pull back through the window beyond the fallen curtains that frame the nighttime. And that information might be for another story. Amen.
And that is Triple Quest. Beautiful. Yeah. I didn't die. You did it. Congratulations. He just shouts that out the window into the night. I didn't die. Perfect. That was so great. Well done. Thank you, Matt. Thank you very much. Thanks so much. That was super cool. Thank you, Y'all. That was so much fun. Y'all took place in the past.
Triple Quest was written by Matthew Mercer with improvisational assistance by Jason Schreier, Matty Myers, and me, Kirk Hamilton. I edited and mixed the show and also wrote and performed all the music, and my friend and DM Sam Parrish helped me edit this finale episode.
We were only able to afford to hire Matt to run this game because of the generous support of our maximum fun members, so if that's you, thank you so much. And if you'd like to help make it possible for us to do things like this in the future, consider becoming a member at maximumfun.org. Okay. This adventure is over, but the next adventure always beckons. We couldn't have done it without you, so for Bing, Leon, Key, and Luther, thanks for joining us for Triple Quest.
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